

This frees you to focus entirely on the look you’re trying to achieve.ĭynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. It does this during your brush stroke in a real-time process called Tessimation. Ignore the constraints of polygon distribution and simply – sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever needed. The best known of these systems are explained here. ZBrush provides an arsenal of tools to assist with this task, ensuring that no matter what you have in mind, there is a way to get the perfect base to then take to the next level. Having a great finished model requires a quality base mesh.

As with anything else in life, where you can go is usually determined by where you begin.
